Three-States Mini-Game: Offense/Defense/Neutral Live-Reading #78
2 playersshort serveto 7; a point only counts if the state is named rightfree point
Skinny Singles with Constraint Focus #88
2 playersserveregular scoring, one constraintskinny singles
Skinny Singles — 100-Dink Team Target #91
2 playersserverally scoring; 100 dinks before 11skinny singles
Tweener Forced-Return Live Point #104
2 playersserveto 11full court
Four Players, Four Shots (Role Drill with Poach) #112
4 playersserveto 7full court doubles
Kitchen Lock (Soft Point Play) #116
4 playersserveto 11, rally scoringfull court doubles, locks into dinks
Third Must Be a Drop (Point Play) #117
4 playersserveto 11, rally scoring; a driven or lobbed third losesfull court doubles
3rd/5th-Shot Sequence Reading Drill: 'Drop-Reaction' (2 Players, Decision Focus) #12
2 playersfed third10 points, then switchhalf court
Transition-Hold (7-11 Scoring) #19
2 playersfeed7-11 (A to 11, B to 7)half court, B pinned in transition
Escape Room – Reset out of the Transition Zone #32
2 playersfeedfirst to 10half court, transition to kitchen
Court-Position Read (Tyra Black Drill / Traffic-Light Variant) #75
2 playersfeed7/11half court
Space Invaders / Transition Reset + Approach #85
2 playersfeedto 7 or 11; 2–3 resets before the kitchenhalf court
3 Resets to Live (Cooperative-Competitive Gate) #96
2 playersfeedto 11 after a gate of 3 clean resetshalf court, all four positions
Modified 7-11: Unwind Under Score Pressure #114
2 playersfeedmodified 7-11half court, stack unwind
Cross-Court Dink Rally with Target Zone #24
2 playersdinkfirst to 11; a dink outside the target zone = pointcross-court dinks
Backhand Cross-Court Rally Game (Oddside Mirror Drill) #25
2 playersdinkto 5backhand cross-court dinks
Dinking Pattern Game (Right-Side Offensive Patterns) #27
2 playersdinkto 11; dink-volley winner = 2 pointsfree dink rally
'Dink with a Purpose' — Disruptor Rally #29
2 playersdinkswitch roles after 5 pointsdink rally, anchor vs disruptor
Micro Steps Only Rally #57
2 playersdinka big step loses the pointfree dink rally
Divide & Conquer — Targeted Dink Pattern #74
2 playersdinkpoints, rotate after 5dinks, one player targeted
Ernie Live-Point Game #103
2 playersdinkto 11; Erne winner = 2 pointsfull court
Protect the Line (Out-of-Air Range Game) #109
2 playersdinkfirst to 11; a ball behind your line = point againstdinks
3-Player 1v2 Rotation (Solo vs. Team — No 4th Player) #100
3 playersvaries by stationgame to 5 at each of 3 stations1 vs 2